EA Sports College Football principal game designer Ben Haumiller joins Richard and Alex to answer their questions (and many of our subscribers’ questions) about the new CFB video game that comes out July 9. This episode covers new features and gameplay changes, why EA decided to implement an NIL system in dynasty mode, what interactions with schools have been like, which new FBS teams and stadiums made it into the game, and whether Ben is willing to apologize to Alex for all the clock-saving injuries that cost him games last year.
0:27: Alex’s shameful record in last year’s game
5:47: NIL comes to the EA CFB franchise. Why and how?
15:16: Mascot Mode back, plus other new features and how the video game has become a very real part of the college football economy
27:04: New team and stadium additions, and what didn’t make it in time
32:05: Road to Glory changes, “generational recruits,” ratings logic, and “dynamic weather” as new parts of the game
51:38: Tweaks to the coach carousel and player decisions, plus the aesthetic changes that Ben says will make the game feel more real. Plus: How does a professional game developer feel about all of those AI mockups?
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